![]() In an oft-cited 2004 survey, 64 percent of Tokyo women reported that they’d been groped on a train. In Declan Hayes’$2 2005 book, The Japanese Disease, the author describes a community of salarymen who organize online “groping associations” and subscribe to publications that suggest ideal train lines and timetables for attacks. The epidemic of chikan is an enormous problem in Japan, particularly in major cities, where trains are so crowded that it’s easy for predators to conceal their crimes. The premise here is that a wealthy man is out for revenge against the schoolgirl who had him jailed as a chikan, or subway pervert. It’s an old cliché that the more repressed a society, the more extreme its pornography-but more upsetting than RapeLay is the social environment that birthed it. After the exposition, the game essentially becomes a simulator of consensual intercourse. RapeLay relies on the horrendous, wildly sexist fantasy that rape victims enjoy being attacked. Although the interactive assaults are difficult to endure if you have a conscience, the game’s text actually provides the most unsettling material. Early on, RapeLay operates like a visual novel-the exposition comes via text that scrolls over a series of static images, explaining your character’s plan to enslave three women one by one, and his eerie delight in the premeditation.
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